Archive for June 2025 - Page 1

    A Review of the Nintendo Switch 2

    Photo of the Mario Kart World bundle of the Nintendo Switch 2

    There are various types of gamers. There are those who only play mobile games, either on your phone or a tablet. There are those who prefer the widest range of games, so they have a gaming PC. Then there are those, like myself, who prefer to play games on a console. When I was younger, I had a PC, so I could play a variety of games, but as I have gotten older, I have found that I would rather have a dedicated console for playing games. At the moment, I have a a few consoles that I use regularly. These are:

    1. Original Nintendo Switch
    2. Xbox Series X
    3. Playstation 4

    I have some older consoles too, like the Xbox 360, Xbox One, Playstation 3, the original Nintendo Wii, and a Wii U, however I do not use these regularly. We can now add the Nintendo Switch 2 to the consoles that I have.

    My preferred games are first-person shooters; however, I also play other types of games, like platformers, and I do have a few mobile games that I play regularly. I mostly use my Nintendo Switch to play Mario games; however, I will likely be purchasing Donkey Kong Bonanza once it is available. Even though it is not my primary console, I am not new to Nintendo, not at all. Let me take you through a brief look at my history with Nintendo.


    My Nintendo History

    Photo of the original Nintendo Entertainment System, or NES

    I have been playing Nintendo games since the late 1980s, when we got an original Nintendo Entertainment System (NES). I remember playing games like Super Mario Bros. and Duck Hunt. We also had Super Mario Bros. 2, Super Mario Bros. Mappy Land, The Adventures of LoLo, California Games, Track and Field, and Golgo 13, just to name a few. We definitely had more games than that, but those are only a handful of the ones I recall having.

    We never had a Super Nintendo, but we did have a Nintendo 64. We did not have that many games. Of course, we had Mario 64, GoldenEye 007, one of the Mario Party games (I do not recall which one), and Paper Mario. I really only played Super Mario 64, which was very innovative at the time.

    When Nintendo released the GameCube, it was a radical departure with the games being on CD. Much like the N64, I did not play that many games, except for Super Mario Sunshine. I’m sure we had a few others, but the only other one that I really recall is Mario Party 4.

    Now, the Wii was a different story. This is the first Nintendo console that I ended up going out and purchasing. I stood in line at a Toys R Us, in the cold, to purchase one. I purchased only a handful of games, including Super Mario Wii, Mario Kart Wii, Carnival Games, and Wii Fit, just to name the major ones. The Wii was the first Nintendo console that was backward compatible with the previous console. This was due to the Wii having discs, much like the GameCube.

    The Wii U was, by all metrics, a flop. Even with that, it did not stop me from buying one. I only played a few games on the system, New Super Mario Bros. U, and Lego City Undercover being the primary games. Lego City Undercover worked really well with the second screen on the Wii U controller.

    In 2017, Nintendo did something radically different and released the Nintendo Switch. The original Nintendo Switch was a console that could be used as both a handheld or as a traditional console. While the Nintendo Switch did not have direct backward compatibility with the Wii U, you could play games with the Virtual Console. I have purchased a number of games for the Switch, including Zelda: Breath of the Wild, since that was the only game available at launch. Of course, I have played the other Mario games, like Super Mario 3D All-Stars, Mario Kart 8, Super Mario Odyssey, and Super Mario Wonder.

    Nintendo consoles are not my main console; that is the Xbox, but I do enjoy playing the Mario games when they are released. I thought I would pick up a Nintendo Switch 2, not only because of Mario Kart World, but also because of Bonanza, which is a Mario-like platformer but starring Donkey Kong.

    Let us look at various aspects of the Switch 2, starting with my pre-order experience.


    Pre-Order Experience

    I am not new to pre-ordering items. I have pre-ordered many things, including numerous iPhones, Apple Watches, iPads, and even other gaming consoles. Every pre-order has its own quirks, and the Switch 2 is no different. There were some retailers who began allowing pre-orders on April 23rd, or six weeks before the Switch 2 was set to go on sale. As is the case with many pre-orders, it did not go all that well.

    I initially tried ordering with Target, and had the Mario Kart bundle in my cart, but it kept failing when I tried to pay. Eventually, it told me they were out of stock. So, I switched over to Best Buy. They put me into a queue, and I waited for a bit, but eventually gave up. I eventually tried Walmart and encountered issues there as well. After some perseverance, I was eventually able to pre-order the non-bundled version of the Switch 2 from Walmart. They indicated it would have a delivery date of June 6th, so one day after launch day.

    A couple of days later, Walmart had additional stock, so I cancelled my first pre-order for the non-bundle and attempted to order the bundle. Unfortunately, I could never get that added to my cart, so I frantically tried to re-order the non-bundle version again. After about 15 minutes of trying, I was able to re-order the non-bundle, this time with a delivery date of June 5th.

    Nintendo was also allowing pre-orders; however, there were restrictions, specifically to combat scalpers and bots and allow for it . You had to have 12 months of Nintendo Switch Online and have played for at least 50 hours, as well as sharing that gameplay with Nintendo. I was not sure if I would qualify, but I put my request in to pre-order. Nintendo began sending those emails out on May 8th.

    One of the limitations for the pre-orders directly from Nintendo is that you had 72 hours to order. If you did not order, your invite would go to someone else. On May 15th at 5:50 p.m., I got an email from Nintendo saying that I could order my Switch 2 bundle. So, I did just that.

    Screenshot of an invitation from Nintendo to pre-order the Switch 2 bundle

    I did not cancel my pre-order from Walmart, just in case someone else I knew wanted one. It turned out that nobody did, so I ended up returning it to Walmart a week after launch. Coincidentally, the woman in front of me in the customer service line wanted to buy one, so I returned mine and she immediately bought it, so at least she was able to get one.

    Author Note:

    It was announced on June 12th that the Switch 2 sold 3.5 million units in the first four days, making it the fastest-selling console to date.

    Now, let us look at what is included in the box.


    In the Box

    Photo of the Nintendo Switch 2 console and Joy-Cons in the box

    What is included in any console depends on the manufacturer. For example, Microsoft’s Xbox One Series X includes the console, a power cable, an HDMI cable, an Xbox controller, and a pair of AA batteries. The Sony PlayStation 5 includes the console, the power cable, a DualSense controller, a USB cable to charge the controller, and an HDMI cable. So, basically, they include the same items. Nintendo includes a bit more.

    Nintendo includes quite a bit in the box of the Nintendo Switch 2. The Switch 2 includes the Switch 2 console, a power brick, a USB-C to USB-C cable for the power brick, the Joy-Cons, the Dock for outputting to a TV, and an HDMI cable. These are the same as the Xbox Series X and PlayStation 5. The Switch 2 also includes Joy-Con straps and a charging cradle for the Joy-Cons. Initially, it might seem that including the straps and charging cradle is not a lot, but in fact, it can be super helpful, and it would cost extra to have a charging cradle with other consoles.


    Power Brick

    Photo of the Nintendo Switch 2 power brick and USB-C cable

    The Power Brick on the Nintendo Switch 2 is different than that of the original Nintendo Switch, in that the power brick is separate from the USB-C cable. This was not the case with the original Nintendo Switch, where the power brick and cable were one piece. This has a couple of advantages. The first being compatibility, in that you can use any USB-C cable and power brick to charge the Nintendo Switch 2. This was the case for the Nintendo Switch as well, but many might have been reluctant to use a non-Nintendo power brick.

    The second benefit is that you can buy replacements for both the power brick and USB-C cable quite easily, so should one of them fail, you can simply replace it. The power brick is a 60-watt power brick, so should you need to charge it, you might want to look for something that is at least 60 watts. It is possible to charge with a lower-wattage power brick, but it may take longer to charge, or it may not be able to keep up the charge, if the game you are playing requires a lot of power.

    Now, let us move to setting up the Switch 2.


    Setup

    Setting up any console will take a little bit of time. The Nintendo Switch 2 is no exception. The initial setup steps include:

    1. Country
    2. Agree to User Agreement
    3. Connect to Wi-Fi
    4. Perform Software Update
    5. Set the Timezone
    6. Go through Play Styles A. Use Stand B. Detached Joy-Cons C. Attached
    7. Update the System

    Once the system has updated, it will restart the system. The system update only takes a few minutes. Once it restarts, then you can begin the system transfer, so let us look at that. There are usually day-one system updates, which Nintendo announced there would be a day-one patch for the Switch 2.


    System Transfer

    If you have an existing Nintendo Switch, you may want to move from your original Nintendo Switch to the Nintendo Switch 2. I opted to move my data. The Switch 2 indicated that I needed to perform a system update on the original Switch. Once I did that update, there was a popup on the original Switch asking if I wanted to transfer my system.

    For this step, the Switch 2 was a bit confusing. There was a graphic that indicated that I needed to move the Switch 2 and original Switch close to each other. My thought was that it would use Bluetooth to recognize that the systems were closely and would start the transfer. Nope, I had to hit a button on the Switch 2 to actually begin the transfer. Once I did that, there was another popup, this one was about compatible software.

    Many of the games that I had were compatible and could be moved over. There were some where their data would not transfer. The list of items that would not transfer included:

    • Demos
    • Test apps
    • Fortnite

    I did not care about any of those because I do not need demos and test games on my system. And for Fortnite, I do not play it, I downloaded it for my nieces and nephews to play.

    The Switch allows two different types of accounts, one that is linked to a Nintendo Switch Online account, and one that is local only. When transferring from a Nintendo Switch, local accounts will be removed from the original Switch, but the Nintendo Online-linked accounts will remain on the old Switch.

    Nintendo does have a site dedicated to Switch 2 compatible games and accessories. You can access it by going to https://en-americas-support.nintendo.com/app/region/d/switch2-compatibility.


    Screen

    The Nintendo Switch 2 is designed to work in both handheld mode, as well as connected to a screen. This is the same as the original Nintendo Switch, and the Nintendo Switch OLED, but not for the Switch Lite, which is handheld only. Just like with the original Nintendo Switch, the Switch 2 has an LCD screen; however, aspects of it have changed.

    The original Switch had a 6.2-inch screen with a resolution of 1280 x 720. The Switch 2 has a larger 7.9-inch screen with a resolution of 1920 x 1080, or full 1080p. The Switch 2 also includes a wide color gamut, for even better colors, High Dynamic Range 10 (HDR10) support, and even has a variable refresh rate of up to 120Hz. A variable refresh rate means that the screen will refresh at the rate that is best for the current content. As an example, if you play an original game:


    TV Mode

    Photo of the back side of the Dock for the Nintendo Switch 2

    The Nintendo Switch 2 adds some enhancements over the original Nintendo Switch, in particular when it comes to when the Switch 2 is in Dock Mode. The original Nintendo Switch was capable of outputting games at 1080p when connected to the Dock, but these were only at 60fps. The Switch 2, on the other hand, can do 3840 x 2160, which is full 4K resolution. When in 4K, the games are limited to 60fps.

    However, the Switch 2 is also capable of outputting 120fps, but this is limited to the resolutions of 1920 x 1080, and 2560 x 1440. Of course, this also depends on support from the games themselves.

    The Dock also has a few ports on its own. There is a USB-C power port and HDMI port, two USB-A ports, and a wired Ethernet port. The wired Ethernet port is new. The original Nintendo Switch required a separate wired Ethernet adapter.


    Improved Graphics

    With the increase in resolution, from 1080p to 4K, Nintendo is offering some updates to games to take advantage of the higher resolution. Some of the games that have this improved resolution include:

    • The Legend of Zelda: Breath of the Wild
    • The Legend of Zelda: Tears of the Kingdom

    Here is a video capture of the opening scene of The Legend of Zelda: Breath of the Wild

    Any game may be scaled from 1080p or 1440p to 4K, but only while using the Dock. I attempted to set my Dock to output to 4K, but for some reason it just would not actually change. I tried switching HDMI Cables, switching HDMI ports, undocking the Switch 2, unplugging the TV, and none of it worked. I know my TV can do 4K, because I have 3 other devices that are capable of doing 4K, and two of them were running at 4K, so I knew it was not the TV. The way that I finally ended up getting it to work was to power off the Switch 2 and powering it back on. Once I did this, the system showed 4K.

    My TV is not capable of handling 120fps, so for me, 120fps is not a consideration, but it was quite annoying that I could not figure out why it was not working. As is the case with all technology-based things, try turning it off and back on again. Now, let us move to the Joy-Cons.


    Joy-Cons

    Photo of the Joy-Cons up-right

    Nintendo is known for having non-standard inputs. The Nintendo 64 had its weird three-handled joystick, the DS Lite had dual screens, the Wii had the Wiimote and Nunchucks, and the Wii U had its Pad. The original Nintendo Switch brought a new input mechanism, the Joy-Cons.

    The Nintendo Switch Joy-Cons can be used in a couple of ways, including connected to the Switch, which is good for single-player games. They can also be used individually with many games.

    As outlined above, the Switch 2 is physically larger than the original Switch. This also means that the Joy-Cons are also larger. The Joy-Cons on the original Nintendo Switch were about 4 inches tall and 1.25 inches wide. Contrast that with the Switch 2 Joy-Cons, which are 4.5 inches tall and 1 and 9/16 inches wide, including the Joy-Con connector that connects to the Switch 2.

    As you might have guessed, the Joy-Cons from the Switch 2 are not compatible with the original Switch, and the original Switch Joy-Cons are not compatible with the Switch 2. This is not only because of the size difference, but also because of the connector. The Joy-Cons 2 have a connector that slots into the Switch 2. The Joy-Cons 2 have some magnets that are what actually hold the Joy-Cons to the Switch 2 console. The magnets are strong and have a very, very satisfying click when they connect.


    Mouse Mode

    Screenshot of the instructions for using a Joy-Con as a mouse on the Nintendo Switch 2

    The Nintendo Switch 2 with the Joy-Cons has a new trick, Mouse Mode. Mouse Mode is a new mode where you can turn one of the Joy-Cons 90 degrees and use the Joy-Con like a mouse. You can click on the buttons like you would a computer mouse.

    I do not think I will be using this feature that often, but the option is there, should I find a need to use it. Even though I will not be using it that often, that does not mean that others will not. I can see a case where someone may find that using a Joy-Con in Mouse Mode is a better experience for them. Additionally, there may be games where it is the preferred method.

    I did test Mouse Mode by navigating the Switch 2, and it does indeed work. There is a bit more control in some instances, and while the instructions indicate that you should use a flat surface, it does work pretty well on irregular surfaces.

    The Joy-Cons are not the only controller that you can use; there is also the Pro Controller, so let us look at that next.


    Charging Cradle

    Photo of the left side of the charging cradle

    Like the original Nintendo Switch, the Nintendo Switch 2 includes a charging cradle in the box. The charging cradle can also double as a controller, although it not the same as a full controller. The charging cradle is not super comfortable for me to use. This is no different than the original Nintendo Switch. That one was also not comfortable for me to use as a controller.

    I am sure it is usable by many, but it is just not for me. Instead of using the charging cradle, I prefer using the Pro Controller, so let us look at that.


    Pro Controller

    Photo of the packaging for the Nintendo Switch 2 Pro Controller

    The Nintendo Pro Controller is very similar to other console controllers. The Pro Controller is designed to be more comfortable than just using the Joy-Cons with the charging cradle, or even using the Joy-Cons connected to the Switch 2 itself. The Pro controller has the same buttons as on the Joy-Cons. This means the buttons are:

    • A
    • B
    • Y
    • X
    • Select
    • Start
    • Screen Capture
    • Home
    • L
    • R
    • ZL
    • ZR
    • GL
    • GR
    • C

    These last three buttons are brand new. The C button is for GameChat, a new feature of the Switch 2. The GL and GR buttons are designed to be customized and mapped to any of the other buttons. The GL/GR buttons are located on the back of the controller, right where your index fingers rest. The original Nintendo Switch also had a Pro controller. It did not have the C button, nor the GL and GR Buttons. But it did have the remaining buttons.

    Photo of the top of the Nintendo Switch 2 Pro Controller

    The shape of the Pro Controller 2 is definitely different than the original Pro Controller. The grips of the Pro Controller 2 are more contoured and a more natural design. The contouring is to help accommodate the GL and GR buttons.

    You do not necessarily need to purchase a Pro Controller 2 if you already own an original Nintendo Switch Pro Controller. That is because the original Pro Controller will work with the Switch 2. It has the same functionality, excluding the ‘C" button and the GL/GR buttons.

    It has only been about two weeks since I got my Nintendo Switch 2, so I have not had to charge the Pro Controller yet, but I suspect it will be similar to the original Pro Controller, and I will not have to charge it that often.


    Battery Life

    If you are like me, you use the Nintendo Switch docked most of the time, so battery life is not usually a problem. However, there may still be times when you want to play in handheld mode. According to Nintendo, the battery life of the Switch 2 is between 2 hours and 6.5 hours, depending on the games you are playing.

    I did a couple of tests, and my Nintendo Switch 2 lasted about 2.5 hours while playing Mario Kart World in handheld mode. The second test I did was to play some Nintendo Online, specifically I played Super Mario Bros. 3. I played this for an hour and the battery life dropped from 100% to 85%; so 15% battery loss in an hour. This means that the battery would last approximately 6.5 hours, which is a bit more than Nintendo’s estimate of a maximum of six hours of battery life.


    Virtual Game Cards

    One aspect of the Nintendo Switch that has only been available since April of 2025, and that is Virtual Game Cards. Virtual Game Cards are similar to those of physical game cards, but entirely digital. You can move virtual games between Nintendo Switch consoles on the same Nintendo account, just like you would with physical game cards.

    If you have multiple people within your Nintendo family group, you can even lend games to other family members. Of course, if you have loaded a virtual game card on another system, or leant the game to another family member, you cannot play the game on your own Switch, but that is to be expected.

    The idea of this is not new; in fact, Microsoft initially proposed this in 2014 with the Xbox One. However, there was such an uproar from the hard-core gamers that Microsoft decided not to pursue the idea, even though I was one who was super enthusiastic about it. It is good to see that the idea is entirely plausible, even if it is limited to the Nintendo platform.

    You can read more about Virtual Game Cards on the Nintendo website.


    System Memory and Memory Cards

    Photo of the packaging of the 256GB MicroSD Express Card specifically designed for the Nintendo Switch 2

    The Nintendo Switch 2 includes 256GB of memory built-in. For many, this will be plenty of storage, particularly if you only buy digital games, because you can always re-download a game. However, should you need additional storage, this is an option by using a memory card.

    You cannot use just any memory card in the Nintendo Switch 2. This is because there are specific requirements in terms of speed for the memory cards. Specifically, you must use microSD Express cards. The Nintendo Switch 2 is capable of supporting up to a 2TB MicroSD Express card. Therefore, if you are a super heavy Nintendo gamer and you want to keep all of your data on your Nintendo Switch 2, you now have that option.


    Screenshots and Videos

    One of the features of the Nintendo Switch 2, and even the original Nintendo Switch, is the ability to easily save a screenshot. This is done by simply pressing the dedicated capture button. Simply pressing it will capture a screenshot, but holding it down for a few seconds will capture video of the last 30 seconds.

    I thought that I would be able to capture video in 4K, but you cannot do this natively on the Nintendo Switch. Pressing the capture button will only capture it at 1080p, even when outputting at 4K to a TV. It may be entirely possible to capture content at 4K if you are using an external cpature card, but it cannot be done natively on the Nintendo Switch 2.


    Sharing Media

    Capturing screenshots and video is great, but you probably want to share it on your site, YouTube, or even just on social media. The way that you shared media from the original Nintendo Switch was, to put it mildly, convoluted. The original Nintendo Switch required you to do the following steps:

    1. Capture the screenshot or video.
    2. Power off your Switch.
    3. Remove the MicroSD Card from the Switch.
    4. Put the MicroSD Card into an SD Card adapter.
    5. Connect the SD Card adapter to a card reader, or plug it into your computer.
    6. Open up the Finder/Explorer to find the SD Card.
    7. Navigate the file structure to find the files that you want to copy.
    8. Copy the screenshots and videos off of the card to your computer.
    9. Remove the SD Card reader from your computer.
    10. Remove the MicroSD card from the adapter.
    11. Put the MicroSD Card reader back into your Switch.
    12. Power on your Switch.

    You would need to do this EVERY time you wanted to share media. I know this made me reluctant to capture and share stuff from the Switch, not because it was hard, just convoluted. The Nintendo Switch 2 makes this process much easier.

    The Nintendo Switch 2 also allows you to share screenshots and videos, but now you no longer have to remove your MicroSD Express card to do so. Instead, you can now share from your Nintendo Switch 2 to the Nintendo servers. You can then use the Nintendo Switch app on your phone to save or share them. The steps for sharing from the Nintendo Switch 2 are:

    1. Capture the screenshot or video.
    2. Go to the Album app on the Switch 2.
    3. Click on the "Quick Actions" button.
    4. Select "Upload to Smart Device"
    5. Select the user to use to upload the files for
    6. Select the screenshots and videos you want to share.
    7. Select the "Upload" button.
    8. Open your Nintendo Switch app on your smartphone
    9. Tap on the "Save" or "Share" button, depending on what you want to do.
    Photo of the screen of the Nintendo Switch 2 when sharing media

    This is a significantly simpler process than it was with the original Nintendo Switch. You no longer need to power off your device. You can upload files at any time. There are a few restrictions for this. The first restriction is that files will only be stored for 30 days on the Nintendo servers, so you want to save the files before then. The last restriction is that only the 100 latest files are saved. This means that if you save more than 100 files in a 30 day period, only the latest 100 will be saved, older files will be removed, starting with the oldest.


    Carrying Case

    One of the items that I ordered along with my Nintendo Switch 2 directly from Nintendo was the carrying case. I do not often take the Switch 2 with me when I go places, but on occasion I do, and for those times I like having the carrying case. The official Carrying Case has a harder outer shell. The outer case is made of the same material throughout. The interior of the case is made of a soft material to protect the screen of the Switch 2.

    Photo of the interior of the carrying case for the Nintendo Switch 2

    There is a flap on the interior that is used to protect the screen and also allows you to store some game cards. You can store six game cards in dedicated slots. There is also a pocket made of mesh where you can hold other items, like what? I am not sure.

    Along the edge of the Carrying Case is a zipper to secure the Switch 2. There are two zippers so you can open and close it quite easily. One nice little touch is that the zippers have a string with a handle, and the handle colors actually match the Joy-Con colors. The blue handle is on the left, and the neon red handle is on the right; this mirrors the arrangement of the Joy-Cons on the Nintendo Switch 2.

    The one issue I have is that the mesh pocket does not have any way to secure anything; it is open. I would have liked to have had this be zippered as well, or even have some sort of snap to secure things within the mesh pocket.


    Closing Thoughts

    Overall, the Switch 2 is a pretty good upgrade over the original Nintendo Switch. The improved graphics go a long way to enhancing gameplay. The screen size has increased from 6.2 to 7.9 inches. This is a gigantic leap and now allows you to choose various resolutions, including: 1920 x 1080 at 120fps, 2560 x 1440 at 120fps, and 3840 x 2160 at 60fps, just to name a few.

    The larger screen means that you also have larger Joy-Cons, which can be more comfortable when playing, particularly for larger hands. The Joy-Cons are now magnetically attached to the Nintendo Switch 2, and the sound that they make when attaching to the Switch 2 is quite satisfying.

    The Switch 2 is backward compatible with Switch 1 games, so you can play many of the games you already own on the Switch 2. If you have a Nintendo Pro Controller, you can also use this, so you do not need to purchase the Nintendo Switch 2 Pro Controller, just to play games with the Pro Controller.

    As of this writing, the Nintendo Switch 2 has sold more than 3.5 million units in its first four days, and is the fastest selling console of all time. For comparison, the original Nintendo Switch sold 2.74 million units in its first month. So, if you are looking for a Nintendo Switch 2, it might be difficult to find one at the moment, but it can be a good upgrade, particularly if you still have an original Nintendo Switch.

    Screenshot of The Nintendo Switch 2 logo
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    Apple's WWDC 2025 Keynote Recap

    Apple's WWDC 2025 Logo

    Apple's World Wide Developer Conference 2025 Keynote was streamed today. As expected, Apple introduced a slew of new features, including enhancements for all of Apple's platforms. Let us start with numbering.


    Numbering

    Apple has a number of operating systems, six to be exact. This includes iOS, iPadOS, macOS, watchOS, tvOS, and visionOS. Each of these has been introduced at different times, so their numbering has varied. Last year, iOS, iPadOS, and tvOS were all version 18. visionOS was 2, macOS was 15, and watchOS was 11. This could make it more difficult to be able to figure out which of an operating system correlates to another. This year, this all changes. The various numbers are hard enough for developers to keep track of which versions are compatible, let alone most users.

    All of Apple's Operating Systems version 26

    Now, all of Apple's operating systems, and some apps, including Xcode, will all have the same number, 26. As an example, iOS 26, or macOS 26. This means that it should become significantly easier to figure out if your devices are on the same versions. You might be thinking "it is 2025, so why is it 26“? Well, it is similar to car models, where the car released this year is for next year's model number. Similarly, Apple's operating systems are released in the fall, and most users do not get updates until November, so this approach makes sense.

    The numbering is not the only big change; there is also an all-new design, so let us look at that.


    Liquid Glass

    The last major redesign for Apple's platforms was with iOS 7, back in 2013. When Apple did the design for iOS 7, they focused just on one operating system, and then brought it to macOS in 2014 with Mac OS X 10.10 Yosemite. After 12 years, there is a new design, called Liquid Glass. Liquid Glass is a redesign of more than just iOS. This time, it spans across all of Apple's operating systems. This will give them all a common look, but will still allow each operating system to be its own.

    Liquid Glass is designed to have controls be transparent and show the background. Much like actual glass, the background colors will shine through and the background will refract through the elements to shine through. This applies to all operating systems and controls across them.

    The new material, Liquid Glass, is translucent and behaves like glass in the real world. Its color is informed by surrounding content and intelligently adapts between light and dark environments. Born out of a close collaboration between the design and engineering teams, Liquid Glass uses real-time rendering and dynamically reacts to movement with specular highlights. This creates a lively experience that makes using iPhone, iPad, Mac, Apple Watch, and Apple TV even more delightful.
    Screenshot of an example of the Liquid Glass controls on a video

    Beyond the look, the new design is also designed to get out of the way when necessary. As an example, for the tab bar, it is now floating. Within the Music app, the "Now Playing" items float towards the bottom, and are expanded, like they are below.

    Expanded controls within the Music app

    Yet, when you scroll the tab bar will collapse, as to get out of the way, so you can see more of your content, like the image below shows.

    Collapsed controls within the Music app

    Having a consistent look across all of Apple's operating systems should be a good thing. There are some that will not like the new look of Liquid Glass at first glance, but Apple is likely to tweak things, but it is not guaranteed. We will have to see what Apple ultimately chooses to do. Let us now move to another item, Communications.


    Communications

    One of the most used features of Apple's operating systems is to communicate with others. This may be through email, FaceTime, the Phone, and of course Messages. Messages will be getting a few enhancements, like background images for chats, and even polls, so everyone can vote on something. Additionally, typing indicators, and Apple Pay will be integrated into group chats. Messages will now also automatically filter out "Unknown Senders" to their own group, they will not show in your main list. Instead, they will be go to a separate list. You can set them as "known senders" and they will appear in main list. These changes will come to iOS, iPadOS, macOS, and visionOS.

    The Phone app is also getting some new features. This includes Hold Assist, Call Screening, and Live Translations. With Hold Assist, your call can stay connected, but you can continue to use your phone. You will be notified when an agent comes onto the line. Call Screening will allow you to screen phone calls before picking them up. Live Translations will allow you to automatically have speech by others translated into your language and vice versa. The Phone app also gets a redesign with Favorites, recents, and voicemails all appearing in a single view. You can also pin your favorites to the top so you can easily place a call with a single tap.

    Unified view of the Phone app in iOS 26

    Furthermore, the Phone app now comes to iPad and the Mac, and they also get the same features. This means you can make phone calls directly from you other devices, albeit through your iPhone.

    Let us look at some iPad specific changes.


    iPadOS

    When the iPad was first released, it was effectively a larger version of an iPhone without the phone. This worked okay for a while, but the iPad is its own device. In 2019 Apple separated iOS into two versions, iOS for the iPhone, and iPadOS, for the iPad. This was done because the iPad is its own device and has its own unique interactions and control mechanisms. Even with the changes, like TrackPad support, the Magic Keyboard, things like Stage Manager, many have noticed that the iPad hardware has far outpaced the iPad software. iPadOS 26 makes some major changes.

    iPadOS 26 brings a new multitasking approach to the iPad, with windowing. You can now have multiple windows, minimize, resize, and tile any windows. You can tap on an icon and bring back up the windows for that app. One of the most important aspects to this feature is how iPadOS will remember your previous window size and positions. This works not just on an iPad, but also with external displays.

    Menu Bar example on iPadOS 26

    Windows will have familiar features, like the "Stoplights", to close, minimize, and maximize buttons. Along with this, you have a resize anchor in the lower right corner of all windows. Having windows, and being able to arrange them as needed is great. However, there may be instances when you would prefer to be able to quickly access features. This is now possible with the Menu Bar.

    Much like on macOS, iPadOS apps can now display a Menu Bar. This can make apps feel even more like those on macOS and it will allow you to quickly access features, without needing to hunt for them.


    Games

    Apple is adding a new app to iOS, iPadOS, and macOS called Games. The Games app will allow you to view all of your current games in one spot. You can also check out Apple Arcade games and invite friends to play. Along with this, you can also challenge your friends on leaderboards in specific games to try and beat their score. Additionally, Apple is adding support for the Playstation VR2 Sense controller for the Vision Pro.

    Screenshot of the ‘games' app on iPhone

    Apple Intelligence

    Apple is continuing to expand Apple Intelligence with some new features like integration with ChatGPT so you can create additional styles in Image Playground, like making an image look like an oil painting. Visual Intelligence is expanding beyond what you see on your camera to include anything that you are viewing within an app. So, now you can take a screenshot and take an action, like finding where to buy a lamp, or even adding a calendar entry for an event you want to go to.

    WatchOS will help you with your workouts by giving you updates on your current workout, but also including historical workouts. As an example, if you are on a run and your last mile was your best one, your Apple Watch may say "You just ran your best mile this week at a pace of 8 minutes and 36 seconds", or something along those lines.

    The big thing, for developers anyway, is that they can now use Apple's own on-device models. This means that they do not need to include a device model within their app. This means that they can reduce the size of their app downloads and use on-device processing, including extended background processing.


    Compatibility

    It is not uncommon for new versions of Apple's operating systems to drop support for older devices. Here are the supported devices.

    iPhone

    • iPhone SE 2nd Generation and later
    • iPhone 11 and later

    iPad

    • iPad mini (5th generation and later)
    • iPad (8th generation and later)
    • iPad Air (3rd generation and later)
    • iPad Pro 11-inch (1st generation and later)
    • iPad Pro 12.9-inch (3rd generation and later)

    Apple Watch

    • Apple Watch SE (2nd generation)
    • Apple Watch Series 6 and later
    • Apple Watch Ultra

    Macs

    • Mac Pro (2019 and later)
    • Mac Studio (2022 and later)
    • Mac mini (2020 and later)
    • iMac (2020 and later)
    • 16-inch MacBook Pro (2019 and later)
    • MacBook Pro (13‑inch, 2020, Four Thunderbolt 3 ports)
    • MacBook Air with Apple Silicon (2020 and later)
    • MacBook Pro with Apple silicon (2020 and later)

    Closing Thoughts

    What I have provided above is just a brief overview of the list of changes. There are a bunch more changes, like Apple Intelligence gaining new functions and features, or Spotlight on macOS getting new features like natural language search, or the Files getting more features like assigning colors to a folder, or even adding an emoji.

    You can check out all of the features on Apple's OS Previews page.


    Sources:

    Apple Newsroom:

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    My Apple WWDC 2025 Keynote Plans

    Apple's WWDC 2025 Logo

    For the last couple of months, I have been trying to coalesce my thoughts about my thoughts about Apple. I tried writing a post about Judge Yvonne Gonzalez Rogers and her order against Apple, but many others have covered that. I also then tried to write an article about how developers currently feel about how Apple is treating them, but again, others have done a much better job. I have not been able to really articulate my thoughts. I have been trying to figure out exactly how I feel, and the closest I can come is that I am just completely indifferent about Apple. This feeling hit most acutely last night when I realized that I will not be watching all of Apple’s WWDC keynote this year, at least not while it is initially streaming, and it does not bother me, which is not how I would have felt in previous years.


    WWDC Keynote

    Next Monday, June 9th, 2025, Apple will be streaming the keynote for its World Wide Developer Conference. This will start at 10 a.m. Pacific Time. In the past, I would work in the morning (I start between 4:30 and 5:00), but about a half hour before the keynote starts, I would make sure I had everything ready to go. This includes queuing up the stream on my Apple TV and making sure my MacBook Pro, iPad, and iPhone are nearby. I would watch the keynote and take notes. I would then post an overview of what was announced. While writing up what was announced, I would upgrade my devices to the first developer version of the new operating systems. I would then watch the Platforms State of the Union, which is basically the nerdy developer keynote. However, this year, that will not be happening.

    My day job includes building an internal iPad app that is used every single day by dozens of people. Along with this, I am in charge of managing the iPads that are used. So, WWDC directly relates to my job, and I often block off the week of WWDC to watch videos. I even put in an "Out of Office" message, letting people know that I am attending a conference, but not this year. It is not that I will not be watching any videos; I will. I will end up watching the keynote, albeit probably in two parts. I will end up watching the Platforms State of the Union, but most likely not until Tuesday morning. This year, I did not even block off time in my work calendar indicating that I will be attending WWDC, albeit virtually. Instead, it will just be another work week. I know I will end up watching at least one of the videos, Managing Apple Devices, because that directly relates to work.

    Instead of participating in WWDC, a work meeting was scheduled. While discussing possible dates for the meeting, it did not even occur to me that WWDC was one of those weeks. It completely slipped my mind. In years past, I would have made sure to block off time for WWDC as soon as the dates were announced. I am just not enthusiastic about what Apple has to offer. I am sure part of the feeling is the fact that I am not writing a book about the new operating systems, so I do not need to watch a lot of the videos, so there is no urgent need to watch them.

    Beyond this, I do not think I will be posting a wish list for what I would like to see from WWDC. I am just indifferent to Apple at this point. Their hardware is top-notch. I will continue to use my devices because they really are great. Their software needs to have a lot of bugs fixed. Apple has been chasing new features and has left significant bugs just lingering in the software, and it does not seem like Apple cares about the quality of its software anymore.

    Warner Crocker has posted a list of some of his issues, and he is not wrong about any of them. I agree with this quote:

    If you allow a reliable, yet ignored "bug" to remain through several operating systems, it essentially becomes a feature the longer it’s not addressed.

    While these types of bugs do not have any major impact on day-to-day activities, they do add up and show that "quality" is just a PR tactic, not something they actually care about.


    Undecided

    I have not yet decided on whether or not I will be posting an overview of what Apple announces at WWDC. If I do, it may not be right away, like I have in the past. For all of the features, others will have the details on Monday, shortly after they are announced, or at least shortly after the end of the keynote.

    Additionally, I have not decided if I will install the betas this year. As mentioned previously, including above, I will not be writing a book, so I do not feel compelled to install the first developer beta. It ultimately will come down to whether or not there is anything interesting and compelling enough to warrant installing the betas. If I do install them, I may opt for the public betas this year, instead of the developer ones. My Mac Studio will not be getting any betas on it, that is the one device I do not install betas on, release candidates, yes, but not betas.

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