We Didn't Start the Fire (Star Wars Edition)
If you enjoy the song "We Didn't Start the Fire" by Billy Joel and you enjoy Star Wars, you will likely enjoy this rendition of the song:
If you enjoy the song "We Didn't Start the Fire" by Billy Joel and you enjoy Star Wars, you will likely enjoy this rendition of the song:
With today being the inauguration of President Trump, I thought it would be befitting to sum up the Presidency of Barack Obama. Words alone will not suffice, so instead, here are some pictures from President Obama's time in Office.
[caption id="attachment_51628" align="alignleft" ] President Obama fist bumping.[/caption]
[caption id="attachment_51629" align="alignleft" ] President Obama standing on a Scale[/caption]
[caption id="attachment_51630" align="alignleft" ] President Obama with Prince William and Prince Charles, future Kings of England.[/caption]
[caption id="attachment_51625" align="alignleft" ] Situation Room when President Obama was working on finding Osama Bin Laden[/caption]
[caption id="attachment_51626" align="alignleft" ] President Obama reacting to being caught in Spiderman's Web[/caption]
[caption id="attachment_51616" align="alignleft" ] President Obama giving Presidential Medal of Freedom to Vice President Biden[/caption]
[caption id="attachment_51618" align="alignleft" ]President Obama with Olympian McKayla Maroney[/caption]
[caption id="attachment_51619" align="alignleft" ] President Obama visiting with a outgoing Secret Service Member[/caption]
[caption id="attachment_51621" align="alignleft" ] Obamas and Bidens[/caption]
The last thing is this short video from the White House Correspondence Dinner in 2016: Thank you President Obama for your service.
When Apple unveiled tvOS in October of 2015, they indicated that tvOS applications could only have an initial size of 200MB, but could download additional assets up to 2GB. This functionality was done through a method called "On-Demand Resources", or ODR. The reason this was done was to allow the application to download quickly but still provide a way for tvOS applications to be more complex. For games, a prime example would be providing the first few levels of a game, and then downloading the remaining levels in the background.
Apple has changed the initial size of the application. Instead of previously being 200MB, it is now possible to have an initial application size of 4GB. These tvOS apps are still able to download additional resources, up to 20GB worth of resources.
There are likely a few reasons why Apple would do this. The first is likely due to many developers indicating that the limitation of 200MB is not enough. This could be due to users who have slower connections not being able to download all of the assets in enough time without having to wait anyway. Many users are accustom to having to wait for applications to download.
Alongside this, the increase may allow for a varying of application types to be developed for tvOS. The 200MB limitation may have deterred some developers from creating tvOS apps due to the limitation; despite On-Demand Resources being a viable option.
There is another possible reason. That reason might be to keep both tvOS and iOS in line, in terms of initial download size and the size limitation of On-Demand Resources. This is the more likely reason, given that iOS applications have a maximum size of 4GB, but can download additional On-Demand Resources.
The last possible reason for this change is a wild one, but Apple could be attempting to begin to position the Apple TV as a gaming console. Not primarily as a gaming console, but angling it more as one. The motivation behind this thinking is that with tvOS 10, Apple has now allowed developers to require a gaming controller for their games. A possible side effect of this is that future Apple TV models may have larger options for storage.
With the size increase, the number of applications that can stored on a 32GB 4th Generation Apple TV would be reduced. If a user has six applications that are 4GB, the user's Apple Tv would be nearly out of space.
Regardless of the motivations of the size change, it will be a nice change for some users to be able to download larger applications and may ultimately lead to more tvOS applications being available, which would be a good thing for Apple.
I, like many people, am constantly using my iPhone. The most common thing that I am doing with my phone is listening to audio. I can be listening to podcasts, audiobooks, or even just music. If you encounter me out and about, there is a 90% chance that I will have headphones in my ears. Headphones are one of the things that I will most likely have on me at all times. This has been the case since around 2005 when I got my first iPod; the iPod Mini.
That is not to say that I did not use headphones before, far from it. I used to listen to cassettes as well as CDs, and I even had a 32MB, yes, 32MB, Diamond Rio MP3 player. Since cassettes, CDs, and the Diamond Rio MP3 player were all around well before smart phones, I had to use wired headphones in order to listen to my music. Given that I am constantly listening to something, a good and comfortable set of headphones is an absolute must for me.
I should go without saying that I have had a slew of different headphones over the years. This does include a couple of bluetooth headphones as well. As with many people, once I find a pair of headphones I like, I will continue to buy them until they are no longer available. Luckily, my headphones of choice are Apple’s EarPods. Even though I have always had a phone that has AppleCare with it, I have not always gotten my headphones replaced under the warranty and instead opted to buy additional pairs.
One of the items that almost any Smart Phone needs is a way to listen to audio. All Smart Phones have at least one speaker in order to provide audio feedback. Most Smart Phones include a pair of wired headphones in with the phone. Apple’s iPhone is no exception. Apple has been including headphones with some of their products since 2001 with the introduction of the first iPod. Apple has modified their headphones in the intervening 16 years.
The second set of headphones that had a different shape were the Apple In-Ear Headphones that were introduced in September of 2008. The In-Ear Headphones consisted of three different size inserts that would allow the user to determine the best fit. The In-Ear headphones differ from the Earbuds by being ones that provide a seal inside the ear.
The shape of Apple’s earbuds remained the same from 2001 until September 2012, when they introduced the EarPods. The EarPods were developed by scanning thousands of ears and creating what is a shape that would fit the largest number of ears. It does not fit every year, but they do fit most.
With the release of the iPhone 5, Apple introduced a new connector, the Lightning connector. This connector is the one that is still on the iPhone, as well as the iPad, iPod Touch, and iPod Nano. With the release of the iPhone 7, Apple announced a radical change, the removal of the headphone jack; a staple that had been there since the release of the original iPhone in 2007. Headphones are still included in the box, as they have been since 2007. The iPhone 7 and iPhone 7 Plus now include EarPods that have a lightning connector instead of the traditional 3.5mm headphone jack.
At the same event as the iPhone 7 and iPhone 7 Plus introduction, Apple also introduced their first Apple-branded wireless headphones, the AirPods. The AirPods have the same shape as the EarPods, just without the wires. This is actually a bit of an understatement, the AirPods are actually much more than just a simple pair of wireless headphones.
Traditionally, when one thinks of wireless headphones, they picture a set of headphones that do not connect directly to a device with wires, but still have a wire connecting the two different earbuds. That is not the case with the AirPods. Many headphone manufacturers provide Bluetooth headphones, but they have a wire connecting the two ear pieces together. This is not the case with the AirPods. There is not even a charging cable that connects to the AirPods. The AirPods are truly wireless.
The Wireless aspects to the AirPods are provided by a custom chip that Apple has designed; the W1.
The AirPods incorporate some proprietary hardware, Apple’s W1 chip. The W1 chip, as I explained in my review of the Beats Solo 3 Wireless headphones:
The W1 chip is an Apple designed chip that is specifically for being able to quickly pair with any iOS 10 or macOS Sierra device. The W1 chip also enables is the syncing of the pairing information between all of the devices using the same iCloud account. The synchronization with iCloud is designed to allow your devices to automatically switch, without having to go through the tedious, “un-pair”, “re-pair” dance that is typical of Bluetooth enabled devices.And this is entirely the case for the AirPods as well. Both the Beats Solo 3 Wireless headphones and AirPods use the same W1 chip; as does the Power Beats 3, and the Beats X will as well, when they are released. As mentioned, the W1 chip is more than just a standard Bluetooth chip. The W1 provides some new functionality; particularly the ability to more easily switch between devices. The W1 Chip does more than just provide easy syncing. The W1 Chip is also able to relay to an iOS device how much battery power is left on each individual AirPod. The W1 Chip is responsible for the ability to take an AirPod out and have the audio that you are listening to pause. This functionality is not possible if using the AirPods as a traditional set of Bluetooth headphones. However, the double-tapping of Play/Pause does work while using the AirPods as traditional Bluetooth headphones. The AirPods are still traditional Bluetooth headphones and can be used with devices that are not running iOS 10 or macOS Sierra. As a matter of fact, they can connect to anything that supports Bluetooth. In order to sync with a non-iOS 10 or macOS Sierra device, perform the following steps: